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// Copyright (c) 2023, BlockProject 3D
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of BlockProject 3D nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
use std::io::Result;
use std::path::{Path, PathBuf};
/// An application path.
pub struct AppPath<'a> {
path: &'a Path,
}
impl<'a> AsRef<Path> for AppPath<'a> {
fn as_ref(&self) -> &Path {
self.path
}
}
impl<'a> AppPath<'a> {
pub(crate) fn new(path: &'a Path) -> AppPath {
AppPath { path }
}
/// Create the underlying path if it does not exist and return it.
///
/// # Errors
///
/// This function returns [Error](std::io::Error) if the path couldn't be created.
pub fn create(&self) -> Result<&'a Path> {
if !self.path.is_dir() {
std::fs::create_dir_all(self.path)?;
}
Ok(self.path)
}
/// Create the underlying path if it does not exist and join a new path to it.
///
/// # Errors
///
/// This function returns [Error](std::io::Error) if the path couldn't be created.
pub fn create_join<P: AsRef<Path>>(&self, path: P) -> Result<PathBuf> {
Ok(self.create()?.join(path))
}
/// Joins the underlying path with another component and returns the joint path.
pub fn join<P: AsRef<Path>>(&self, path: P) -> PathBuf {
self.path.join(path)
}
}