bp3d_fs/utils/hide.rs
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28
29use std::path::Path;
30
31/// Hides the given path in the current platform's file explorer.
32pub fn hide<T: AsRef<Path>>(path: T) -> bool {
33 let path = path.as_ref();
34 if !path.exists() {
35 return false;
36 }
37 cfg_if::cfg_if! {
38 if #[cfg(unix)] {
39 use os_str_bytes::OsStrBytes;
40 use os_str_bytes::OsStringBytes;
41 use std::ffi::OsString;
42 use std::path::PathBuf;
43 if let Some(str) = path.file_name() {
44 let bytes = str.to_raw_bytes();
45 if bytes[0] == b'.' {
46 return true; //path is already hidden.
47 }
48 let mut vec = bytes.to_vec();
49 vec.insert(0, b'.');
50 let mut copy: PathBuf = path.into();
51 copy.set_file_name(OsString::from_raw_vec(vec).unwrap());
52 return std::fs::rename(path, copy).is_ok();
53 }
54 false //the path does not have a valid file name; can't do anything.
55 } else {
56 use std::os::windows::ffi::OsStrExt;
57 use windows_sys::Win32::Storage::FileSystem::SetFileAttributesW;
58 use windows_sys::Win32::Storage::FileSystem::GetFileAttributesW;
59 use windows_sys::Win32::Storage::FileSystem::FILE_ATTRIBUTE_HIDDEN;
60 use windows_sys::Win32::Storage::FileSystem::INVALID_FILE_ATTRIBUTES;
61 use windows_sys::Win32::Foundation::PWSTR;
62 let mut file: Vec<u16> = path.as_os_str().encode_wide().collect();
63 file.push(0x0000);
64 unsafe {
65 // Well windows-sys is badly designed it treats all strings as mutable
66 // even though the official MS docs uses constant strings
67 let file: PWSTR = std::mem::transmute(file.as_ptr());
68 let attrs = GetFileAttributesW(file);
69 if attrs == INVALID_FILE_ATTRIBUTES {
70 return false;
71 }
72 SetFileAttributesW(file, attrs | FILE_ATTRIBUTE_HIDDEN) != 0
73 }
74 }
75 }
76}
77
78/// Un-hides the given path in the current platform's file explorer.
79pub fn unhide<T: AsRef<Path>>(path: T) -> bool {
80 let path = path.as_ref();
81 if !path.exists() {
82 return false;
83 }
84 cfg_if::cfg_if! {
85 if #[cfg(unix)] {
86 use os_str_bytes::OsStrBytes;
87 use os_str_bytes::OsStringBytes;
88 use std::ffi::OsString;
89 use std::path::PathBuf;
90 if let Some(str) = path.file_name() {
91 let bytes = str.to_raw_bytes();
92 if bytes[0] != b'.' {
93 return true; //path is already visible.
94 }
95 let mut vec = bytes.to_vec();
96 vec.remove(0); //remove the '.' character from the file name.
97 let mut copy: PathBuf = path.into();
98 copy.set_file_name(OsString::from_raw_vec(vec).unwrap());
99 return std::fs::rename(path, copy).is_ok();
100 }
101 false //the path does not have a valid file name; can't do anything.
102 } else {
103 use std::os::windows::ffi::OsStrExt;
104 use windows_sys::Win32::Storage::FileSystem::SetFileAttributesW;
105 use windows_sys::Win32::Storage::FileSystem::GetFileAttributesW;
106 use windows_sys::Win32::Storage::FileSystem::FILE_ATTRIBUTE_HIDDEN;
107 use windows_sys::Win32::Storage::FileSystem::INVALID_FILE_ATTRIBUTES;
108 use windows_sys::Win32::Foundation::PWSTR;
109 let mut file: Vec<u16> = path.as_os_str().encode_wide().collect();
110 file.push(0x0000);
111 unsafe {
112 // Well windows-sys is badly designed it treats all strings as mutable
113 // even though the official MS docs uses constant strings
114 let file: PWSTR = std::mem::transmute(file.as_ptr());
115 let attrs = GetFileAttributesW(file);
116 if attrs == INVALID_FILE_ATTRIBUTES {
117 return false;
118 }
119 SetFileAttributesW(file, attrs & !FILE_ATTRIBUTE_HIDDEN) != 0
120 }
121 }
122 }
123}