Expand description
World, body, shape, and tree query result types.
Structsยง
- Body
Cast Hit - Hit reported by a body-scoped cast.
- Body
Closest Point - Closest point result for a body-scoped query.
- Mover
Plane - Contact plane gathered for a capsule character mover.
- Query
Filter - Collision filter applied to world queries and casts.
- Query
Hit - Shape reported by an overlap query.
- RayClosest
Hit - Closest hit reported by
World::cast_ray_closest. - RayHit
- Hit reported by a ray or shape cast callback.
- Shape
RayHit - Result returned by a ray cast against a single shape.
- Tree
Stats - Broad-phase traversal statistics returned by Box3D queries.