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b3CollideTriangleAndHull

Function b3CollideTriangleAndHull 

Source
pub unsafe extern "C" fn b3CollideTriangleAndHull(
    manifold: *mut b3LocalManifold,
    capacity: c_int,
    v1: b3Vec3,
    v2: b3Vec3,
    v3: b3Vec3,
    triangleFlags: c_int,
    hullB: *const b3HullData,
    cache: *mut b3SATCache,
    enableSpeculative: bool,
)
Expand description

Collide a triangle and hull. Normal points from triangle to hull.