b2World_EnableContinuous

Function b2World_EnableContinuous 

Source
pub unsafe extern "C" fn b2World_EnableContinuous(
    worldId: b2WorldId,
    flag: bool,
)
Expand description

Enable/disable continuous collision between dynamic and static bodies. Generally you should keep continuous collision enabled to prevent fast moving objects from going through static objects. The performance gain from disabling continuous collision is minor. @see b2WorldDef