pub unsafe extern "C" fn b2World_CollideMover(
worldId: b2WorldId,
mover: *const b2Capsule,
filter: b2QueryFilter,
fcn: b2PlaneResultFcn,
context: *mut c_void,
)Expand description
Collide a capsule mover with the world, gathering collision planes that can be fed to b2SolvePlanes. Useful for kinematic character movement.