pub unsafe extern "C" fn b2DynamicTree_RayCast(
tree: *const b2DynamicTree,
input: *const b2RayCastInput,
maskBits: u64,
callback: b2TreeRayCastCallbackFcn,
context: *mut c_void,
) -> b2TreeStatsExpand description
Ray cast against the proxies in the tree. This relies on the callback
to perform a exact ray cast in the case were the proxy contains a shape.
The callback also performs the any collision filtering. This has performance
roughly equal to k * log(n), where k is the number of collisions and n is the
number of proxies in the tree.
Bit-wise filtering using mask bits can greatly improve performance in some scenarios.
However, this filtering may be approximate, so the user should still apply filtering to results.
@param tree the dynamic tree to ray cast
@param input the ray cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1)
@param maskBits mask bit hint: bool accept = (maskBits & node->categoryBits) != 0;
@param callback a callback class that is called for each proxy that is hit by the ray
@param context user context that is passed to the callback
@return performance data