b2Body_ComputeAABB

Function b2Body_ComputeAABB 

Source
pub unsafe extern "C" fn b2Body_ComputeAABB(
    bodyId: b2BodyId,
) -> b2AABB
Expand description

Get the current world AABB that contains all the attached shapes. Note that this may not encompass the body origin. If there are no shapes attached then the returned AABB is empty and centered on the body origin.