b2World_CastRayClosest

Function b2World_CastRayClosest 

Source
pub unsafe extern "C" fn b2World_CastRayClosest(
    worldId: b2WorldId,
    origin: b2Vec2,
    translation: b2Vec2,
    filter: b2QueryFilter,
) -> b2RayResult
Expand description

Cast a ray into the world to collect the closest hit. This is a convenience function. Ignores initial overlap. This is less general than b2World_CastRay() and does not allow for custom filtering.