pub struct ObjectId(pub i32);
Expand description
A replay encodes a list of objects that appear in the network data. The index of an object in this list is used as a key in many places: reconstructing the attribute hierarchy and new actors in the network data.
Tuple Fields§
§0: i32
Trait Implementations§
source§impl Ord for ObjectId
impl Ord for ObjectId
source§impl PartialEq for ObjectId
impl PartialEq for ObjectId
source§impl PartialOrd for ObjectId
impl PartialOrd for ObjectId
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl Copy for ObjectId
impl Eq for ObjectId
impl StructuralPartialEq for ObjectId
Auto Trait Implementations§
impl Freeze for ObjectId
impl RefUnwindSafe for ObjectId
impl Send for ObjectId
impl Sync for ObjectId
impl Unpin for ObjectId
impl UnwindSafe for ObjectId
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more