Struct boxcars::Replay

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pub struct Replay {
Show 19 fields pub header_size: i32, pub header_crc: u32, pub major_version: i32, pub minor_version: i32, pub net_version: Option<i32>, pub game_type: String, pub properties: Vec<(String, HeaderProp)>, pub content_size: i32, pub content_crc: u32, pub network_frames: Option<NetworkFrames>, pub levels: Vec<String>, pub keyframes: Vec<KeyFrame>, pub debug_info: Vec<DebugInfo>, pub tick_marks: Vec<TickMark>, pub packages: Vec<String>, pub objects: Vec<String>, pub names: Vec<String>, pub class_indices: Vec<ClassIndex>, pub net_cache: Vec<ClassNetCache>,
}
Expand description

The structure that a rocket league replay is parsed into.

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§header_size: i32§header_crc: u32§major_version: i32§minor_version: i32§net_version: Option<i32>§game_type: String§properties: Vec<(String, HeaderProp)>

Could use a map to represent properties but I don’t want to assume that duplicate keys can’t exist, so to be safe, use a traditional vector.

§content_size: i32§content_crc: u32§network_frames: Option<NetworkFrames>§levels: Vec<String>§keyframes: Vec<KeyFrame>§debug_info: Vec<DebugInfo>§tick_marks: Vec<TickMark>§packages: Vec<String>§objects: Vec<String>§names: Vec<String>§class_indices: Vec<ClassIndex>§net_cache: Vec<ClassNetCache>

Trait Implementations§

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impl Clone for Replay

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fn clone(&self) -> Replay

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Replay

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Replay

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fn eq(&self, other: &Replay) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Replay

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Replay

Auto Trait Implementations§

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impl Freeze for Replay

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impl RefUnwindSafe for Replay

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impl Send for Replay

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impl Sync for Replay

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impl Unpin for Replay

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impl UnwindSafe for Replay

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.