Expand description
In Rocket league replays, there are tickmarks that typically represent a significant event in the game (eg. a goal). The tick mark is placed before the event happens so there is a ramp-up time. For instance, a tickmark could be at frame 396 for a goal at frame 441. At 30 fps, this would be 1.5 seconds of ramp up time.
Fields
description: String
frame: i32
Trait Implementations
impl StructuralPartialEq for TickMark
Auto Trait Implementations
impl RefUnwindSafe for TickMark
impl Send for TickMark
impl Sync for TickMark
impl Unpin for TickMark
impl UnwindSafe for TickMark
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more