pub struct TickMark {
    pub description: String,
    pub frame: i32,
}
Expand description

In Rocket league replays, there are tickmarks that typically represent a significant event in the game (eg. a goal). The tick mark is placed before the event happens so there is a ramp-up time. For instance, a tickmark could be at frame 396 for a goal at frame 441. At 30 fps, this would be 1.5 seconds of ramp up time.

Fields

description: Stringframe: i32

Trait Implementations

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