Struct boxcars::Replay[][src]

pub struct Replay {
Show 19 fields pub header_size: i32, pub header_crc: u32, pub major_version: i32, pub minor_version: i32, pub net_version: Option<i32>, pub game_type: String, pub properties: Vec<(String, HeaderProp)>, pub content_size: i32, pub content_crc: u32, pub network_frames: Option<NetworkFrames>, pub levels: Vec<String>, pub keyframes: Vec<KeyFrame>, pub debug_info: Vec<DebugInfo>, pub tick_marks: Vec<TickMark>, pub packages: Vec<String>, pub objects: Vec<String>, pub names: Vec<String>, pub class_indices: Vec<ClassIndex>, pub net_cache: Vec<ClassNetCache>,
}
Expand description

The structure that a rocket league replay is parsed into.

Fields

header_size: i32header_crc: u32major_version: i32minor_version: i32net_version: Option<i32>game_type: Stringproperties: Vec<(String, HeaderProp)>

Could use a map to represent properties but I don’t want to assume that duplicate keys can’t exist, so to be safe, use a traditional vector.

content_size: i32content_crc: u32network_frames: Option<NetworkFrames>levels: Vec<String>keyframes: Vec<KeyFrame>debug_info: Vec<DebugInfo>tick_marks: Vec<TickMark>packages: Vec<String>objects: Vec<String>names: Vec<String>class_indices: Vec<ClassIndex>net_cache: Vec<ClassNetCache>

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