pub struct TickMark {
pub description: String,
pub frame: i32,
}
Expand description
In Rocket league replays, there are tickmarks that typically represent a significant event in
the game (eg. a goal). The tick mark is placed before the event happens so there is a ramp-up
time. For instance, a tickmark could be at frame 396 for a goal at frame 441. At 30 fps, this
would be 1.5 seconds of ramp up time.
Performs copy-assignment from source
. Read more
Formats the value using the given formatter. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Serialize this value into the given Serde serializer. Read more
impl<T> Any for T where
T: 'static + ?Sized,
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
impl<T, U> Into<U> for T where
U: From<T>,
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
The type returned in the event of a conversion error.