[−][src]Struct boxcars::Replay
The structure that a rocket league replay is parsed into.
Fields
header_size: i32
header_crc: u32
major_version: i32
minor_version: i32
net_version: Option<i32>
game_type: String
properties: Vec<(String, HeaderProp)>
Could use a map to represent properties but I don't want to assume that duplicate keys can't exist, so to be safe, use a traditional vector.
content_size: i32
content_crc: u32
network_frames: Option<NetworkFrames>
levels: Vec<String>
keyframes: Vec<KeyFrame>
debug_info: Vec<DebugInfo>
tick_marks: Vec<TickMark>
packages: Vec<String>
objects: Vec<String>
names: Vec<String>
class_indices: Vec<ClassIndex>
net_cache: Vec<ClassNetCache>
Trait Implementations
impl Clone for Replay
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impl Debug for Replay
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impl PartialEq<Replay> for Replay
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impl Serialize for Replay
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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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__S: Serializer,
impl StructuralPartialEq for Replay
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Auto Trait Implementations
impl RefUnwindSafe for Replay
impl Send for Replay
impl Sync for Replay
impl Unpin for Replay
impl UnwindSafe for Replay
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,