[][src]Struct boxcars::ObjectId

pub struct ObjectId(pub i32);

A replay encodes a list of objects that appear in the network data. The index of an object in this list is used as a key in many places: reconstructing the attribute hierarchy and new actors in the network data.

Trait Implementations

impl Clone for ObjectId[src]

impl Copy for ObjectId[src]

impl Debug for ObjectId[src]

impl Display for ObjectId[src]

impl Eq for ObjectId[src]

impl From<ObjectId> for i32[src]

impl From<ObjectId> for usize[src]

impl Hash for ObjectId[src]

impl Ord for ObjectId[src]

impl PartialEq<ObjectId> for ObjectId[src]

impl PartialOrd<ObjectId> for ObjectId[src]

impl Serialize for ObjectId[src]

impl StructuralEq for ObjectId[src]

impl StructuralPartialEq for ObjectId[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.