[][src]Enum boxcars::Attribute

pub enum Attribute {
    Boolean(bool),
    Byte(u8),
    AppliedDamage(u8Vector3fu32u32),
    DamageState(u8boolu32Vector3fboolbool),
    CamSettings(CamSettings),
    ClubColors(ClubColors),
    Demolish(Demolish),
    Enum(u16),
    Explosion(Explosion),
    ExtendedExplosion(Explosionboolu32),
    FlaggedByte(boolu8),
    Flagged(boolu32),
    Float(f32),
    GameMode(u8u8),
    Int(i32),
    Int64(i64),
    Loadout(Loadout),
    TeamLoadout(TeamLoadout),
    Location(Vector3f),
    MusicStinger(MusicStinger),
    PlayerHistoryKey(u16),
    Pickup(Pickup),
    PickupNew(PickupNew),
    QWord(u64),
    Welded(Welded),
    Title(boolboolu32u32u32u32u32bool),
    TeamPaint(TeamPaint),
    RigidBody(RigidBody),
    String(String),
    UniqueId(UniqueId),
    Reservation(Reservation),
    PartyLeader(Option<UniqueId>),
    PrivateMatch(PrivateMatchSettings),
    LoadoutOnline(Vec<Vec<Product>>),
    LoadoutsOnline(LoadoutsOnline),
    StatEvent(boolu32),
    Rotation(Rotation),
    RepStatTitle(RepStatTitle),
}

Variants

Boolean(bool)
Byte(u8)
AppliedDamage(u8Vector3fu32u32)
DamageState(u8boolu32Vector3fboolbool)
CamSettings(CamSettings)
ClubColors(ClubColors)
Demolish(Demolish)
Enum(u16)
Explosion(Explosion)
ExtendedExplosion(Explosionboolu32)
FlaggedByte(boolu8)
Flagged(boolu32)
Float(f32)
GameMode(u8u8)
Int(i32)
Int64(i64)
Loadout(Loadout)
TeamLoadout(TeamLoadout)
Location(Vector3f)
MusicStinger(MusicStinger)
PlayerHistoryKey(u16)
Pickup(Pickup)
PickupNew(PickupNew)
QWord(u64)
Welded(Welded)
Title(boolboolu32u32u32u32u32bool)
TeamPaint(TeamPaint)
RigidBody(RigidBody)
String(String)
UniqueId(UniqueId)
Reservation(Reservation)
PartyLeader(Option<UniqueId>)
PrivateMatch(PrivateMatchSettings)
LoadoutOnline(Vec<Vec<Product>>)
LoadoutsOnline(LoadoutsOnline)
StatEvent(boolu32)
Rotation(Rotation)
RepStatTitle(RepStatTitle)

Trait Implementations

impl Clone for Attribute[src]

impl Debug for Attribute[src]

impl PartialEq<Attribute> for Attribute[src]

impl Serialize for Attribute[src]

impl StructuralPartialEq for Attribute[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.