[][src]Struct boxcars::ActorId

pub struct ActorId(pub i32);

An actor in the network data stream. Could identify a ball, car, etc. Ids are not unique across a replay (eg. an actor that is destroyed may have its id repurposed).

Trait Implementations

impl From<ActorId> for i32[src]

impl Clone for ActorId[src]

impl Copy for ActorId[src]

impl Eq for ActorId[src]

impl Ord for ActorId[src]

impl PartialEq<ActorId> for ActorId[src]

impl PartialOrd<ActorId> for ActorId[src]

impl Display for ActorId[src]

impl Debug for ActorId[src]

impl Hash for ActorId[src]

impl StructuralPartialEq for ActorId[src]

impl StructuralEq for ActorId[src]

impl Serialize for ActorId[src]

Auto Trait Implementations

impl Send for ActorId

impl Sync for ActorId

impl Unpin for ActorId

impl UnwindSafe for ActorId

impl RefUnwindSafe for ActorId

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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