[−][src]Enum boxcars::Attribute
Variants
Boolean(bool)
Byte(u8)
AppliedDamage(u8, Vector, u32, u32)
DamageState(u8, bool, u32, Vector, bool, bool)
CamSettings(CamSettings)
ClubColors(ClubColors)
Demolish(Demolish)
Enum(u16)
Explosion(Explosion)
ExtendedExplosion(Explosion, bool, u32)
FlaggedByte(bool, u8)
Flagged(bool, u32)
Float(f32)
GameMode(u8, u8)
Int(i32)
Int64(i64)
Loadout(Loadout)
TeamLoadout(TeamLoadout)
Location(Vector)
MusicStinger(MusicStinger)
PlayerHistoryKey(u16)
Pickup(Pickup)
QWord(u64)
Welded(Welded)
Title(bool, bool, u32, u32, u32, u32, u32, bool)
TeamPaint(TeamPaint)
RigidBody(RigidBody)
String(String)
UniqueId(UniqueId)
Reservation(Reservation)
PartyLeader(Option<UniqueId>)
PrivateMatch(PrivateMatchSettings)
LoadoutOnline(Vec<Vec<Product>>)
LoadoutsOnline(LoadoutsOnline)
StatEvent(bool, u32)
Trait Implementations
impl PartialEq<Attribute> for Attribute
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impl Clone for Attribute
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fn clone(&self) -> Attribute
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
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impl Debug for Attribute
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impl Serialize for Attribute
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Auto Trait Implementations
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,