[−][src]Struct boxcars::Replay
The structure that a rocket league replay is parsed into.
Fields
header_size: i32
header_crc: i32
major_version: i32
minor_version: i32
net_version: Option<i32>
game_type: Cow<'a, str>
properties: Vec<(&'a str, HeaderProp<'a>)>
Could use a map to represent properties but I don't want to assume that duplicate keys can't exist, so to be safe, use a traditional vector.
content_size: i32
content_crc: i32
network_frames: Option<NetworkFrames>
levels: Vec<Cow<'a, str>>
keyframes: Vec<KeyFrame>
debug_info: Vec<DebugInfo<'a>>
tick_marks: Vec<TickMark<'a>>
packages: Vec<Cow<'a, str>>
objects: Vec<Cow<'a, str>>
names: Vec<Cow<'a, str>>
class_indices: Vec<ClassIndex<'a>>
net_cache: Vec<ClassNetCache>
Trait Implementations
impl<'a> PartialEq<Replay<'a>> for Replay<'a>
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impl<'a> Clone for Replay<'a>
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fn clone(&self) -> Replay<'a>
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<'a> Debug for Replay<'a>
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impl<'a> Serialize for Replay<'a>
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Auto Trait Implementations
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From for T
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,