Struct boxcars::TickMark[][src]

pub struct TickMark<'a> {
    pub description: Cow<'a, str>,
    pub frame: i32,
}

In Rocket league replays, there are tickmarks that typically represent a significant event in the game (eg. a goal). The tick mark is placed before the event happens so there is a ramp-up time. For instance, a tickmark could be at frame 396 for a goal at frame 441. At 30 fps, this would be 1.5 seconds of ramp up time.

Fields

Trait Implementations

impl<'a> PartialEq for TickMark<'a>
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl<'a> Debug for TickMark<'a>
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Formats the value using the given formatter. Read more

impl<'a> Clone for TickMark<'a>
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Auto Trait Implementations

impl<'a> Send for TickMark<'a>

impl<'a> Sync for TickMark<'a>