pub fn intersect_ray_triangle(
ray_start: Vec3,
ray_delta: Vec3,
vertex1: Vec3,
vertex2: Vec3,
vertex3: Vec3,
) -> f32Expand description
Intersect a ray with a triangle. Returns the hit fraction in (0, 1], or 1.0 on miss. (simd.c: b3IntersectRayTriangle, scalar path)