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intersect_ray_triangle

Function intersect_ray_triangle 

Source
pub fn intersect_ray_triangle(
    ray_start: Vec3,
    ray_delta: Vec3,
    vertex1: Vec3,
    vertex2: Vec3,
    vertex3: Vec3,
) -> f32
Expand description

Intersect a ray with a triangle. Returns the hit fraction in (0, 1], or 1.0 on miss. (simd.c: b3IntersectRayTriangle, scalar path)