Skip to main content Module world Copy item path Source Profile Profiling data. Times are in milliseconds. (b3Profile) TaskContext Per thread task storage. (b3TaskContext) World The world struct manages all physics entities, dynamic simulation, and
asynchronous queries. (b3World) default_friction_callback Default friction mixing: sqrt(frictionA * frictionB).
(static b3DefaultFrictionCallback — from types.c / physics_world.c) default_restitution_callback Default restitution mixing: max(restitutionA, restitutionB). world_cast_mover Cast a capsule mover through the world. Returns the earliest hit fraction in
[0, 1]. Overlapping shapes (fraction == 0) are ignored. An optional filter
callback can reject individual shapes. (b3World_CastMover + static MoverCastCallback) world_cast_ray Cast a ray into the world. The callback receives
(shape_id, point, normal, fraction, user_material_id, triangle_index, child_index)
and controls continuation like C’s b3CastResultFcn: return -1 to ignore,
0 to terminate, a fraction in 0..=1 to clip, or >1 to continue without clipping.
(b3World_CastRay + static RayCastCallback) world_cast_ray_closest Cast a ray into the world to collect the closest hit. Ignores initial
overlap (fraction == 0 returns -1). (b3World_CastRayClosest) world_cast_shape Cast a shape through the world. Callback contract matches world_cast_ray .
(b3World_CastShape + static ShapeCastCallback) world_collide_mover Collide a capsule mover with the world, gathering collision planes via callback.
The callback receives (shape_id, planes) and returns false to stop.
(b3World_CollideMover + static TreeCollideCallback) world_draw (b3World_Draw) world_dump_awake Dump awake bodies (and touching statics) as a C++ recreation snippet to
box3d_dump.inl. (b3World_DumpAwake) world_dump_shape_bounds Dump leaf AABB bounds for one broad-phase tree to box3d_bounds.txt.
(b3World_DumpShapeBounds) world_enable_continuous Enable/disable continuous collision. (b3World_EnableContinuous) world_enable_sleeping Enable/disable sleep. (b3World_EnableSleeping) world_enable_speculative Enable/disable speculative contacts. (b3World_EnableSpeculative) world_enable_warm_starting Enable/disable constraint warm starting. (b3World_EnableWarmStarting) world_explode Apply a radial explosion. (b3World_Explode + static ExplosionCallback) world_get_awake_body_count Get the number of awake bodies. (b3World_GetAwakeBodyCount) world_get_body_events Get the body events for the current time step. The event data is transient.
Do not store a reference to this data. (b3World_GetBodyEvents) world_get_bounds Union of broad-phase tree root bounds. (b3World_GetBounds) world_get_contact_events Get contact events for this current time step. The event data is transient.
Do not store a reference to this data. (b3World_GetContactEvents) world_get_contact_recycle_distance Get the contact recycle distance. (b3World_GetContactRecycleDistance) world_get_counters Get world counters and sizes. (b3World_GetCounters) world_get_gravity Get the gravity vector. (b3World_GetGravity) world_get_hit_event_threshold Get the hit event speed threshold. (b3World_GetHitEventThreshold) world_get_joint_events Get the joint events for the current time step. The event data is
transient. Do not store a reference to this data. (b3World_GetJointEvents) world_get_max_capacity Get the maximum capacity the world has reached. (b3World_GetMaxCapacity) world_get_maximum_linear_speed Get the maximum linear speed. (b3World_GetMaximumLinearSpeed) world_get_profile Get the current world performance profile. (b3World_GetProfile) world_get_restitution_threshold Get the restitution speed threshold. (b3World_GetRestitutionThreshold) world_get_sensor_events Get sensor events for the current time step. The event data is transient.
Do not store a reference to this data. (b3World_GetSensorEvents) world_get_user_data Get the user data pointer. (b3World_GetUserData) world_get_worker_count Get the stored worker count. (b3World_GetWorkerCount) world_is_continuous_enabled Is continuous collision enabled? (b3World_IsContinuousEnabled) world_is_sleeping_enabled Is sleeping enabled? (b3World_IsSleepingEnabled) world_is_speculative_enabled Is speculative contact enabled? world_is_valid World id validity. (b3World_IsValid) world_is_warm_starting_enabled Is constraint warm starting enabled? (b3World_IsWarmStartingEnabled) world_overlap_aabb Overlap test for all shapes that potentially overlap the provided AABB.
The callback receives each overlapping shape id and returns false to
terminate the query. (b3World_OverlapAABB + static TreeQueryCallback) world_overlap_shape Overlap test for all shapes that overlap the provided shape proxy.
(b3World_OverlapShape + static TreeOverlapCallback) world_rebuild_static_tree Rebuild the static broad-phase tree. (b3World_RebuildStaticTree) world_set_contact_recycle_distance Set the contact recycle distance. (b3World_SetContactRecycleDistance) world_set_contact_tuning Adjust contact tuning parameters. (b3World_SetContactTuning) world_set_custom_filter_callback Register the custom filter callback. (b3World_SetCustomFilterCallback) world_set_friction_callback Register the friction callback. Passing None restores the default.
(b3World_SetFrictionCallback) world_set_gravity Set the gravity vector. (b3World_SetGravity) world_set_hit_event_threshold Adjust the hit event threshold. (b3World_SetHitEventThreshold) world_set_maximum_linear_speed Set the maximum linear speed. (b3World_SetMaximumLinearSpeed) world_set_pre_solve_callback Register the pre-solve callback. (b3World_SetPreSolveCallback) world_set_restitution_callback Register the restitution callback. Passing None restores the default.
(b3World_SetRestitutionCallback) world_set_restitution_threshold Adjust the restitution threshold. (b3World_SetRestitutionThreshold) world_set_user_data Set the user data pointer. (b3World_SetUserData) world_set_worker_count Set the stored worker count. Clamped to [1, MAX_WORKERS]. The serial port
does not spawn threads but still resizes task contexts like C.
(b3World_SetWorkerCount) world_start_recording Begin capturing mutations into recording. (b3World_StartRecording) world_stop_recording Finalize the active recording. (b3World_StopRecording) CustomFilterFcn Prototype for a contact filter callback. (b3CustomFilterFcn) PreSolveFcn Prototype for a pre-solve callback. (b3PreSolveFcn)