pub fn world_explode(world: &mut World, explosion_def: &ExplosionDef)Expand description
Apply a radial explosion. Explosions are modeled as a force, not as a collision event. (b2World_Explode + static ExplosionCallback)
pub fn world_explode(world: &mut World, explosion_def: &ExplosionDef)Apply a radial explosion. Explosions are modeled as a force, not as a collision event. (b2World_Explode + static ExplosionCallback)