pub fn world_collide_mover(
world: &mut World,
origin: Pos,
mover: &Capsule,
filter: QueryFilter,
fcn: impl FnMut(ShapeId, &PlaneResult) -> bool,
)Expand description
Collide a capsule mover with the world, gathering collision planes that
can be fed to solve_planes. Useful for character controllers. The
callback returns false to terminate the query.
(b2World_CollideMover + static TreeCollideCallback)