pub fn world_cast_shape(
world: &mut World,
origin: Pos,
proxy: &ShapeProxy,
translation: Vec2,
filter: QueryFilter,
fcn: impl FnMut(ShapeId, Pos, Vec2, f32) -> f32,
) -> TreeStatsExpand description
Cast a shape through the world. Similar to a cast ray except that a shape
is cast instead of a point. The callback contract matches
world_cast_ray. (b2World_CastShape + static ShapeCastCallback)