pub fn shape_apply_wind(
world: &mut World,
shape_id: ShapeId,
wind: Vec2,
drag: f32,
lift: f32,
wake: bool,
)Expand description
Apply wind to a shape, applying drag and lift forces to the owning body. (b2Shape_ApplyWind)
force = 0.5 * air_density * velocity^2 * area https://en.wikipedia.org/wiki/Density_of_air https://en.wikipedia.org/wiki/Lift_(force)