pub fn clip_vector(vector: Vec2, planes: &[CollisionPlane]) -> Vec2Expand description
Clips the velocity against the given planes so the mover doesn’t keep pushing into what it already touched. (b2ClipVector)
pub fn clip_vector(vector: Vec2, planes: &[CollisionPlane]) -> Vec2Clips the velocity against the given planes so the mover doesn’t keep pushing into what it already touched. (b2ClipVector)