1use bottomless_pit::colour::Colour;
2use bottomless_pit::engine_handle::{Engine, EngineBuilder};
3use bottomless_pit::material::LineMaterial;
4use bottomless_pit::render::RenderHandle;
5use bottomless_pit::vec2;
6use bottomless_pit::vectors::Vec2;
7use bottomless_pit::Game;
8
9fn main() {
10 let engine = EngineBuilder::new().build().unwrap();
11
12 let line_material = LineMaterial::new(&engine);
13
14 let game = LineExample {
15 material: line_material,
16 };
17
18 engine.run(game);
19}
20
21struct LineExample {
22 material: LineMaterial,
23}
24
25impl Game for LineExample {
26 fn render<'o>(&'o mut self, mut render: RenderHandle<'o>) {
27 let mut render_handle = render.begin_pass(Colour::BLACK);
28
29 self.material.add_line(
30 vec2! { 0.0, 0.0 },
31 vec2! { 100.0, 100.0 },
32 Colour::WHITE,
33 &render_handle,
34 );
35
36 self.material.add_screenspace_line(
37 vec2!(-1.0, 1.0),
38 vec2!(1.0, -1.0),
39 Colour::RED,
40 &render_handle,
41 );
42
43 self.material.draw(&mut render_handle);
44 }
45
46 fn update(&mut self, _engine_handle: &mut Engine) {}
47}