Expand description
Cointains the interface into the texture cache and by extension accsss the texture interface
Structs§
- Texture
- Contains all the information need to render an image/texture to the screen. In order to be used it must be put inside a Material
- Uniform
Texture - A UniformTexture is a special type of texture that you can renderer to and also render itself to the screen. Uniform Textures is usefull for things like lightmaps or graphics techniques that reuqire multiple rendering passes.
Enums§
- Sampler
Type - The diffrent types of sampling modes