Module bottomless_pit::input

source ·
Expand description

Contains Both the MouseKey and Key Enums for input

impl Game For Struct {
    fn update(&mut self, engine_handle: &mut Engine) {
        if engine_handle.is_key_down(Key::W) {
            // do something
        }
        if engine_handle.is_mouse_key_down(MouseKey::Left) {
            // do more things
        }
    }
}

Enums

  • Representation of keyboard keys
  • Representation of mouse buttons