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//! Train [`Agent`](crate::Agent).
mod config;
mod sampler;
use crate::{
record::{Record, Recorder},
Agent, Env, ReplayBufferBase, StepProcessorBase, Evaluator,
};
use anyhow::Result;
pub use config::TrainerConfig;
use log::info;
pub use sampler::SyncSampler;
#[cfg_attr(doc, aquamarine::aquamarine)]
/// Manages training loop and related objects.
///
/// # Training loop
///
/// Training loop looks like following:
///
/// 0. Given an agent implementing [`Agent`] and a recorder implementing [`Recorder`].
/// 1. Initialize the objects used in the training loop, involving instances of [`Env`],
/// [`StepProcessorBase`], [`SyncSampler`].
/// * Reset a counter of the environment steps: `env_steps = 0`
/// * Reset a counter of the optimization steps: `opt_steps = 0`
/// * Reset objects for computing optimization steps per sec (OSPS):
/// * A timer `timer = SystemTime::now()`.
/// * A counter `opt_steps_ops = 0`
/// 2. Reset [`Env`].
/// 3. Do an environment step and push a transition to the replaybuffer, implementing
/// [`ReplayBufferBase`].
/// 4. `env_steps += 1`
/// 5. If `env_steps % opt_interval == 0`:
/// 1. Do an optimization step for the agent with transition batches
/// sampled from the replay buffer.
/// * NOTE: Here, the agent can skip an optimization step because of some reason,
/// for example, during a warmup period for the replay buffer.
/// In this case, the following steps are skipped as well.
/// 2. `opt_steps += 1, opt_steps_ops += 1`
/// 3. If `opt_steps % eval_interval == 0`:
/// * Do an evaluation of the agent and add the evaluation result to the as
/// `"eval_reward"`.
/// * Reset `timer` and `opt_steps_ops`.
/// * If the evaluation result is the best, agent's model parameters are saved
/// in directory `(model_dir)/best`.
/// 4. If `opt_steps % record_interval == 0`, compute OSPS as
/// `opt_steps_ops / timer.elapsed()?.as_secs_f32()` and add it to the
/// recorder as `"opt_steps_per_sec"`.
/// 5. If `opt_steps % save_interval == 0`, agent's model parameters are saved
/// in directory `(model_dir)/(opt_steps)`.
/// 6. If `opt_steps == max_opts`, finish training loop.
/// 6. Back to step 3.
///
/// # Interaction of objects
///
/// In [`Trainer::train()`] method, objects interact as shown below:
///
/// ```mermaid
/// graph LR
/// A[Agent]-->|Env::Act|B[Env]
/// B -->|Env::Obs|A
/// B -->|"Step<E: Env>"|C[StepProcessor]
/// C -->|ReplayBufferBase::PushedItem|D[ReplayBufferBase]
/// D -->|BatchBase|A
/// ```
///
/// * First, [`Agent`] emits an [`Env::Act`] `a_t` based on [`Env::Obs`] `o_t` received from
/// [`Env`]. Given `a_t`, [`Env`] changes its state and creates the observation at the
/// next step, `o_t+1`. This step of interaction between [`Agent`] and [`Env`] is
/// referred to as an *environment step*.
/// * Next, [`Step<E: Env>`] will be created with the next observation `o_t+1`,
/// reward `r_t`, and `a_t`.
/// * The [`Step<E: Env>`] object will be processed by [`StepProcessorBase`] and
/// creates [`ReplayBufferBase::PushedItem`], typically representing a transition
/// `(o_t, a_t, o_t+1, r_t)`, where `o_t` is kept in the
/// [`StepProcessorBase`], while other items in the given [`Step<E: Env>`].
/// * Finally, the transitions pushed to the [`ReplayBufferBase`] will be used to create
/// batches, each of which implementing [`BatchBase`]. These batches will be used in
/// *optimization step*s, where the agent updates its parameters using sampled
/// experiencesp in batches.
///
/// [`Trainer::train()`]: Trainer::train
/// [`Act`]: crate::Act
/// [`BatchBase`]: crate::BatchBase
/// [`Step<E: Env>`]: crate::Step
pub struct Trainer<E, P, R>
where
E: Env,
P: StepProcessorBase<E>,
R: ReplayBufferBase<PushedItem = P::Output>,
{
/// Configuration of the environment for training.
env_config_train: E::Config,
/// Configuration of the transition producer.
step_proc_config: P::Config,
/// Configuration of the replay buffer.
replay_buffer_config: R::Config,
/// Where to save the trained model.
model_dir: Option<String>,
/// Interval of optimization in environment steps.
opt_interval: usize,
/// Interval of recording in optimization steps.
record_interval: usize,
/// Interval of evaluation in optimization steps.
eval_interval: usize,
/// Interval of saving the model in optimization steps.
save_interval: usize,
/// The maximal number of optimization steps.
max_opts: usize,
}
impl<E, P, R> Trainer<E, P, R>
where
E: Env,
P: StepProcessorBase<E>,
R: ReplayBufferBase<PushedItem = P::Output>,
{
/// Constructs a trainer.
pub fn build(
config: TrainerConfig,
env_config_train: E::Config,
step_proc_config: P::Config,
replay_buffer_config: R::Config,
) -> Self {
Self {
env_config_train,
step_proc_config,
replay_buffer_config,
model_dir: config.model_dir,
opt_interval: config.opt_interval,
record_interval: config.record_interval,
eval_interval: config.eval_interval,
save_interval: config.save_interval,
max_opts: config.max_opts,
}
}
fn save_model<A: Agent<E, R>>(agent: &A, model_dir: String) {
match agent.save(&model_dir) {
Ok(()) => info!("Saved the model in {:?}.", &model_dir),
Err(_) => info!("Failed to save model in {:?}.", &model_dir),
}
}
fn save_best_model<A: Agent<E, R>>(agent: &A, model_dir: String) {
let model_dir = model_dir + "/best";
Self::save_model(agent, model_dir);
}
fn save_model_with_steps<A: Agent<E, R>>(agent: &A, model_dir: String, steps: usize) {
let model_dir = model_dir + format!("/{}", steps).as_str();
Self::save_model(agent, model_dir);
}
// /// Run episodes with the given agent and returns the average of cumulative reward.
// fn evaluate<A>(&mut self, agent: &mut A) -> Result<f32>
// where
// A: Agent<E, R>,
// {
// agent.eval();
// let env_config = if self.env_config_eval.is_none() {
// &self.env_config_train
// } else {
// &self.env_config_eval.as_ref().unwrap()
// };
// let mut env = E::build(env_config, 0)?; // TODO use eval_env_config
// let mut r_total = 0f32;
// for ix in 0..self.eval_episodes {
// let mut prev_obs = env.reset_with_index(ix)?;
// assert_eq!(prev_obs.len(), 1); // env must be non-vectorized
// loop {
// let act = agent.sample(&prev_obs);
// let (step, _) = env.step(&act);
// r_total += step.reward[0];
// if step.is_done[0] == 1 {
// break;
// }
// prev_obs = step.obs;
// }
// }
// agent.train();
// Ok(r_total / self.eval_episodes as f32)
// }
/// Performs a training step.
pub fn train_step<A: Agent<E, R>>(
&self,
agent: &mut A,
buffer: &mut R,
sampler: &mut SyncSampler<E, P>,
env_steps: &mut usize,
) -> Result<Option<Record>>
where
A: Agent<E, R>,
{
// Sample transition(s) and push it into the replay buffer
let record_ = sampler.sample_and_push(agent, buffer)?;
// Do optimization step
*env_steps += 1;
if *env_steps % self.opt_interval == 0 {
let record = agent.opt(buffer).map_or(None, |r| Some(record_.merge(r)));
Ok(record)
} else {
Ok(None)
}
}
/// Train the agent.
pub fn train<A, S, D>(&mut self, agent: &mut A, recorder: &mut S, evaluator: &mut D) -> Result<()>
where
A: Agent<E, R>,
S: Recorder,
D: Evaluator<E, A>,
{
let env = E::build(&self.env_config_train, 0)?;
let producer = P::build(&self.step_proc_config);
let mut buffer = R::build(&self.replay_buffer_config);
let mut sampler = SyncSampler::new(env, producer);
let mut max_eval_reward = f32::MIN;
let mut env_steps: usize = 0;
let mut opt_steps: usize = 0;
let mut opt_steps_ops: usize = 0; // optimizations per second
let mut timer = std::time::SystemTime::now();
sampler.reset();
agent.train();
loop {
let record = self.train_step(agent, &mut buffer, &mut sampler, &mut env_steps)?;
// Postprocessing after each training step
if let Some(mut record) = record {
use crate::record::RecordValue::Scalar;
opt_steps += 1;
opt_steps_ops += 1;
let do_eval = opt_steps % self.eval_interval == 0;
let do_rec = opt_steps % self.record_interval == 0;
// Do evaluation
if do_eval {
let eval_reward = evaluator.evaluate(agent)?;
record.insert("eval_reward", Scalar(eval_reward));
// Save the best model up to the current iteration
if eval_reward > max_eval_reward {
max_eval_reward = eval_reward;
let model_dir = self.model_dir.as_ref().unwrap().clone();
Self::save_best_model(agent, model_dir)
}
};
// Record
if do_rec {
record.insert("env_steps", Scalar(env_steps as f32));
record.insert("fps", Scalar(sampler.fps()));
sampler.reset();
let time = timer.elapsed()?.as_secs_f32();
let osps = opt_steps_ops as f32 / time;
record.insert("opt_steps_per_sec", Scalar(osps));
opt_steps_ops = 0;
timer = std::time::SystemTime::now();
}
// Flush record to the recorder
if do_eval || do_rec {
record.insert("opt_steps", Scalar(opt_steps as _));
recorder.write(record);
}
// Save the current model
if (self.save_interval > 0) && (opt_steps % self.save_interval == 0) {
let model_dir = self.model_dir.as_ref().unwrap().clone();
Self::save_model_with_steps(agent, model_dir, opt_steps);
}
// End loop
if opt_steps == self.max_opts {
break;
}
}
}
Ok(())
}
}