Expand description
The core APIs for creating activities for Boppo shared across different environments.
§Lights
For setting the color of lights see the set_color and similar functions on
Button, Buttons, and Lights.
By default all changes are immediately flushed to the hardware. If you want
to make multiple changes in a row and performance matters you can use
Framebuffer or modify the auto flush behavior using MainFramebuffer.
Each Boppo button has 4 LED lights which are represented by LightDir.
For drawing and animating simple shapes treating the entire Boppo surface as
a display see lights_plane.
§Button Events
You can receive button change events as an async stream using
ButtonEvents.
You can also query the current state of the buttons using
Button::is_pressed and Buttons::currently_pressed.
You can use Button::wait_for_press and Button::wait_for_release to
wait for a button to be in a specific state.
§Audio
Provides SoundInstruction and
SoundBuilder for creating sounds.
Playing those sounds is environment-dependent.
§Guidelines
See Boppo’s Activity Guidelines for guidelines on creating great activities.
Re-exports§
pub use log;
Modules§
- audio
- Audio playback utilities.
- color
- Color constants and functions
- executor
- An async executor for activities
- internal
- Internal module for device and framework implementers.
- interpolation
- Utilities for interpolation between two values.
- language
- Obtain the current system language with
system_language() - lights_
plane - Utilities based on laying out the button lights on a cartesian plane.
- update_
loop - Provides the
Updatabletrait for calling a function at a fixed interval.
Structs§
- Button
Event - A notification that a top button has been pressed or released
- Button
Events - A stream of top button press and release events.
- Buttons
- A selection of multiple
Buttons. - Framebuffer
- An “off-screen” buffer storing a color for each light on the tablet.
- Lights
- A selection of button lights on the tablet. There are 10 buttons with 4 lights each for a total of 40 lights.
- Main
Framebuffer - The colors that are displaying on the button lights or will be displayed after the next flush. All light color changes in this crate go through this Framebuffer.
- Short
Duration - An unsigned duration with millisecond precision.
Enums§
- Button
- One of the 10 top buttons.
- Column
- A column of
Buttons. When the side buttons face the user,Column::C0is the leftmost column, andColumn::C4is the rightmost column. - Easing
- An
Easingfunction affects how a value transitions (from 0.0 to 1.0) - Light
Dir - The directions lights are positioned around the buttons.
- Row
- A row of
Buttons.