Expand description
Hit group ID to name mapping for Deadlock.
Values are Source 2’s HitGroup_t enum, taken from
GameTracking-Deadlock/DumpSource2/schemas/client/HitGroup_t.h:
enum HitGroup_t : uint32_t
{
HITGROUP_INVALID = -1,
HITGROUP_GENERIC = 0,
HITGROUP_HEAD = 1,
HITGROUP_CHEST = 2,
HITGROUP_STOMACH = 3,
HITGROUP_LEFTARM = 4,
HITGROUP_RIGHTARM = 5,
HITGROUP_LEFTLEG = 6,
HITGROUP_RIGHTLEG = 7,
HITGROUP_NECK = 8,
HITGROUP_UNUSED = 9,
HITGROUP_GEAR = 10,
HITGROUP_SPECIAL = 11,
HITGROUP_T2_BOSS_FRONT_LEFT_LEG_WEAKPOINT = 12,
HITGROUP_T2_BOSS_FRONT_RIGHT_LEG_WEAKPOINT = 13,
HITGROUP_T2_BOSS_REAR_LEFT_LEG_WEAKPOINT = 14,
HITGROUP_T2_BOSS_REAR_RIGHT_LEG_WEAKPOINT = 15,
HITGROUP_T2_BOSS_HEAD_WEAKPOINT = 16,
HITGROUP_T2_BOSS_BACK_WEAKPOINT = 17,
HITGROUP_DRONE_BOSS_DRONE_WEAKPOINT = 18,
HITGROUP_HEAD_NO_RESIST = 19,
HITGROUP_COUNT = 20,
};HITGROUP_COUNT (20) is a sentinel for the number of enum members, not a
real hit group, so it is omitted.
Functions§
- all_
hitgroups - Return all known (hit group ID, hit group name) pairs.
- hitgroup_
name - Look up a hit group name by ID. Returns
"HITGROUP_NOT_FOUND"for unknown IDs.