Struct board_game_geom::Rotation
[−]
[src]
pub struct Rotation(_, _, _, _);
A 2x2 rotation matrix.
Rotation(yy, yx, xy, xx) * Move(y, x) == Move(yy*y + yx*x, xy*y + xx*x)
Methods
impl Rotation
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const CCW0: Rotation = Rotation(1, 0, 0, 1)
A 0-degree Rotation
to the left (counterclockwise).
const CCW90: Rotation = Rotation(0, -1, 1, 0)
A 90-degree Rotation
to the left (counterclockwise).
const CCW180: Rotation = Rotation(-1, 0, 0, -1)
A 180-degree Rotation
to the left (counterclockwise).
const CCW270: Rotation = Rotation(0, 1, -1, 0)
A 270-degree Rotation
to the left (counterclockwise).
const H_FLIP: Rotation = Rotation(1, 0, 0, -1)
Flip horizontal.
const V_FLIP: Rotation = Rotation(-1, 0, 0, 1)
Flip vertical.
Trait Implementations
impl Hash for Rotation
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
1.3.0
Feeds a slice of this type into the state provided.
impl PartialEq for Rotation
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fn eq(&self, __arg_0: &Rotation) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Rotation) -> bool
This method tests for !=
.
impl Eq for Rotation
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impl Debug for Rotation
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impl Copy for Rotation
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impl Clone for Rotation
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fn clone(&self) -> Rotation
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Mul<Rotation> for Rotation
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type Output = Rotation
The resulting type after applying the *
operator
fn mul(self, other: Rotation) -> Rotation
The method for the *
operator