Struct board_game_geom::CellId
[−]
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pub struct CellId(_);
An ID identifying a cell in lattice rectangle.
Methods
impl CellId
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const OUTSIDE: CellId = CellId(0)
An ID being given to cells on outside the rectangle.
fn new(id: usize) -> CellId
Creates a new CellId
from an ID.
fn id(self) -> usize
Gets an ID of the cell.
fn is_outside(self) -> bool
Returns if the cell is on outside of the rectangle.
Trait Implementations
impl PartialOrd for CellId
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fn partial_cmp(&self, __arg_0: &CellId) -> Option<Ordering>
This method returns an ordering between self
and other
values if one exists. Read more
fn lt(&self, __arg_0: &CellId) -> bool
This method tests less than (for self
and other
) and is used by the <
operator. Read more
fn le(&self, __arg_0: &CellId) -> bool
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
fn gt(&self, __arg_0: &CellId) -> bool
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
fn ge(&self, __arg_0: &CellId) -> bool
This method tests greater than or equal to (for self
and other
) and is used by the >=
operator. Read more
impl Ord for CellId
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fn cmp(&self, __arg_0: &CellId) -> Ordering
This method returns an Ordering
between self
and other
. Read more
impl Hash for CellId
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
1.3.0
Feeds a slice of this type into the state provided.
impl PartialEq for CellId
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fn eq(&self, __arg_0: &CellId) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &CellId) -> bool
This method tests for !=
.
impl Eq for CellId
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impl Debug for CellId
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impl Clone for CellId
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fn clone(&self) -> CellId
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more