1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347
//! Definitions of the token in BMS format.
use std::path::Path;
use super::{command::*, cursor::Cursor, Result};
/// A token of BMS format.
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub enum Token<'a> {
/// `#ARTIST [string]`. Defines the artist name of the music.
Artist(&'a str),
/// `#@BGA[01-ZZ] [01-ZZ] [sx] [sy] [w] [h] [dx] [dy]`. Defines the image object from trimming the existing image object.
AtBga {
/// The id of the object to define.
id: ObjId,
/// The id of the object to be trimmed.
source_bmp: ObjId,
/// The top left point of the trim area in pixels.
trim_top_left: (i16, i16),
/// The size of the trim area in pixels.
trim_size: (u16, u16),
/// The top left point to be rendered in pixels.
draw_point: (i16, i16),
},
/// `#BANNER [filename]`. Defines the banner image. This can be used on music select or result view. It should be 300x80.
Banner(&'a Path),
/// `#BACKBMP [filename]`. Defines the background image file of the play view. It should be 640x480. The effect will depend on the skin of the player.
BackBmp(&'a Path),
/// `#BGA[01-ZZ] [01-ZZ] [x1] [y1] [x2] [y2] [dx] [dy]`. Defines the image object from trimming the existing image object.
Bga {
/// The id of the object to define.
id: ObjId,
/// The id of the object to be trimmed.
source_bmp: ObjId,
/// The top left point of the trim area in pixels.
trim_top_left: (i16, i16),
/// The bottom right point of the trim area in pixels.
trim_bottom_right: (i16, i16),
/// The top left point to be rendered in pixels.
draw_point: (i16, i16),
},
/// `#BMP[01-ZZ] [filename]`. Defines the background image/movie object. The file specified may be not only BMP format, and also PNG, AVI, MP4, MKV and others. Its size should be less than or equal to 256x256. The black (`#000000`) pixel in the image will be treated as transparent. When the id `00` is specified, this first field will be `None` and the image will be shown when the player get mistaken.
Bmp(Option<ObjId>, &'a Path),
/// `#BPM [f64]`. Defines the base Beats-Per-Minute of the score. Defaults to 130, but some players don't conform to it.
Bpm(&'a str),
/// `#BPM[01-ZZ] [f64]`. Defines the Beats-Per-Minute change object.
BpmChange(ObjId, &'a str),
/// `#CASE [u32]`. Starts a case scope if the integer equals to the generated random number. If there's no `#SKIP` command in the scope, the parsing will **fallthrough** to the next `#CASE` or `#DEF`. See also [`Token::Switch`].
Case(u32),
/// `#CHANGEOPTION[01-ZZ] [string]`. Defines the play option change object. Some players interpret and apply the preferences.
ChangeOption(ObjId, &'a str),
/// `#COMMENT [string]`. Defines the text which is shown in the music select view. This may or may not be surrounded by double-quotes.
Comment(&'a str),
/// `#DEF`. Starts a case scope if any `#CASE` had not matched to the generated random number. It must be placed in the end of the switch scope. See also [`Token::Switch`].
Def,
/// `#DIFFICULTY [1-5]`. Defines the difficulty of the score. It can be used to sort the score having the same title.
Difficulty(u8),
/// `#ELSEIF [u32]`. Starts an if scope when the preceding `#IF` had not matched to the generated random number. It must be in an if scope.
Else,
/// `#ELSEIF [u32]`. Starts an if scope when the integer equals to the generated random number. It must be in an if scope. If preceding `#IF` had matched to the generated, this scope don't start. Syntax sugar for:
///
/// ```text
/// #ELSE
/// #IF n
/// // ...
/// #ENDIF
/// #ENDIF
/// ```
ElseIf(u32),
/// `%EMAIL [string]`. The email address of this score file author.
Email(&'a str),
/// `#ENDIF`. Closes the if scope. See [Token::If].
EndIf,
/// `#ENDRANDOM`. Closes the random scope. See [Token::Random].
EndRandom,
/// `#ENDSWITCH`. Closes the random scope. See [Token::Switch].
EndSwitch,
/// `#BMP[01-ZZ] [0-255],[0-255],[0-255],[0-255] [filename]`. Defines the background image/movie object with the color (alpha, red, green and blue) which will be treated as transparent.
ExBmp(ObjId, Argb, &'a Path),
/// `#EXRANK[01-ZZ] [0-3]`. Defines the judgement level change object.
ExRank(ObjId, JudgeLevel),
/// `#EXWAV[01-ZZ] [parameter order] [pan or volume or frequency; 1-3] [filename]`. Defines the key sound object with the effect of pan, volume and frequency.
ExWav(ObjId, [&'a str; 4], &'a Path),
/// `#GENRE [string]`. Defines the genre of the music.
Genre(&'a str),
/// `#IF [u32]`. Starts an if scope when the integer equals to the generated random number. This must be placed in a random scope. See also [`Token::Random`].
If(u32),
/// `#LNOBJ [01-ZZ]`. Declares the object as the end of an LN. The preceding object of the declared will be treated as the beginning of an LN.
LnObj(ObjId),
/// `#LNTYPE 1`. Declares the LN notation as the RDM type.
LnTypeRdm,
/// `#LNTYPE 2`. Declares the LN notation as the MGQ type.
LnTypeMgq,
/// `#MAKER [string]`. Defines the author name of the score.
Maker(&'a str),
/// `#XXXYY:ZZ...`. Defines the message which places the object onto the score. `XXX` is the track, `YY` is the channel, and `ZZ...` is the object id sequence.
Message {
/// The track, or measure, must start from 1. But some player may allow the 0 measure (i.e. Lunatic Rave 2).
track: Track,
/// The channel commonly expresses what the lane be arranged the note to.
channel: Channel,
/// The message to the channel.
message: &'a str,
},
/// `#MIDIFILE [filename]`. Defines the MIDI file as the BGM. *Deprecated*
MidiFile(&'a Path),
/// `#OCT/FP`. Declares the score as the octave mode.
OctFp,
/// `#OPTION [string]`. Defines the play option of the score. Some players interpret and apply the preferences.
Option(&'a str),
/// `#PATH_WAV [string]`. Defines the root path of [`Token::Wav`] paths. This should be used only for tests.
PathWav(&'a Path),
/// `#PLAYER [1-4]`. Defines the play style of the score.
Player(PlayerMode),
/// `#PLAYLEVEL [integer]`. Defines the difficulty level of the score. This can be used on music select view.
PlayLevel(u8),
/// `#POORBGA [0-2]`. Defines the display mode of the POOR BGA.
PoorBga(PoorMode),
/// `#RANDOM [u32]`. Starts a random scope which can contain only `#IF`-`#ENDIF` scopes. The random scope must close with `#ENDRANDOM`. A random integer from 1 to the integer will be generated when parsing the score. Then if the integer of `#IF` equals to the random integer, the commands in an if scope will be parsed, otherwise all command in it will be ignored. Any command except `#IF` and `#ENDIF` must not be included in the scope, but some players allow it.
Random(u32),
/// `#RANK [0-3]`. Defines the judgement level.
Rank(JudgeLevel),
/// `#SETRANDOM [u32]`. Starts a random scope but the integer will be used as the generated random number. It should be used only for tests.
SetRandom(u32),
/// `#SETSWITCH [u32]`. Starts a switch scope but the integer will be used as the generated random number. It should be used only for tests.
SetSwitch(u32),
/// `#SKIP`. Escapes the current switch scope. It is often used in the end of every case scope.
Skip,
/// `#STAGEFILE [filename]`. Defines the splashscreen image. It should be 640x480.
StageFile(&'a Path),
/// `#STOP[01-ZZ] [0-4294967295]`. Defines the stop object. The scroll will stop the beats of the integer divided by 192. A beat length depends on the current BPM. If there are other objects on same time, the stop object must be evaluated at last.
Stop(ObjId, u32),
/// `#SUBARTIST [string]`. Defines the sub-artist name of the music.
SubArtist(&'a str),
/// `#SUBTITLE [string]`. Defines the subtitle of the music.
SubTitle(&'a str),
/// `#SWITCH [u32]`. Starts a switch scope which can contain only `#CASE` or `#DEF` scopes. The switch scope must close with `#ENDSW`. A random integer from 1 to the integer will be generated when parsing the score. Then if the integer of `#CASE` equals to the random integer, the commands in a case scope will be parsed, otherwise all command in it will be ignored. Any command except `#CASE` and `#DEF` must not be included in the scope, but some players allow it.
Switch(u32),
/// `#TEXT[01-ZZ] string`. Defines the text object.
Text(ObjId, &'a str),
/// `#TITLE [string]`. Defines the title of the music.
Title(&'a str),
/// `#TOTAL [f64]`. Defines the total gauge percentage when all notes is got as PERFECT.
Total(&'a str),
/// `%URL [string]`. The url of this score file.
Url(&'a str),
/// `#VIDEOFILE [filename]` / `#MOVIE [filename]`. Defines the background movie file. The audio track in the movie file should not be played. The play should start from the track `000`.
VideoFile(&'a Path),
/// `#VOLWAV [0-255]`. Defines the relative volume percentage of the sound in the score.
VolWav(Volume),
/// `#WAV[01-ZZ] [filename]`. Defines the key sound object. When same id multiple objects ring at same time, it must be played only one. The file specified may be not only WAV format, and also OGG, MP3 and others.
Wav(ObjId, &'a Path),
}
impl<'a> Token<'a> {
pub(crate) fn parse(c: &mut Cursor<'a>) -> Result<Self> {
loop {
let command = c
.next_token()
.ok_or_else(|| c.err_expected_token("command"))?;
break Ok(match command.to_uppercase().as_str() {
"#PLAYER" => Self::Player(PlayerMode::from(c)?),
"#GENRE" => Self::Genre(c.next_line_remaining()),
"#TITLE" => Self::Title(c.next_line_remaining()),
"#SUBTITLE" => Self::Title(c.next_line_remaining()),
"#ARTIST" => Self::Artist(c.next_line_remaining()),
"#SUBARTIST" => Self::SubArtist(c.next_line_remaining()),
"#DIFFICULTY" => Self::Difficulty(
c.next_token()
.ok_or_else(|| c.err_expected_token("difficulty"))?
.parse()
.map_err(|_| c.err_expected_token("integer"))?,
),
"#STAEGFILE" => Self::StageFile(
c.next_token()
.map(Path::new)
.ok_or_else(|| c.err_expected_token("stage filename"))?,
),
"#BANNER" => Self::Banner(
c.next_token()
.map(Path::new)
.ok_or_else(|| c.err_expected_token("banner filename"))?,
),
"#BACKBMP" => Self::BackBmp(
c.next_token()
.map(Path::new)
.ok_or_else(|| c.err_expected_token("backbmp filename"))?,
),
"#TOTAL" => Self::Total(
c.next_token()
.ok_or_else(|| c.err_expected_token("gauge increase rate"))?,
),
"#BPM" => Self::Bpm(c.next_token().ok_or_else(|| c.err_expected_token("bpm"))?),
"#PLAYLEVEL" => Self::PlayLevel(
c.next_token()
.ok_or_else(|| c.err_expected_token("play level"))?
.parse()
.map_err(|_| c.err_expected_token("integer"))?,
),
"#RANK" => Self::Rank(JudgeLevel::from(c)?),
"#LNTYPE" => {
if c.next_token() == Some("2") {
Self::LnTypeMgq
} else {
Self::LnTypeRdm
}
}
"#RANDOM" => {
let rand_max = c
.next_token()
.ok_or_else(|| c.err_expected_token("random max"))?
.parse()
.map_err(|_| c.err_expected_token("integer"))?;
Self::Random(rand_max)
}
"#ENDRANDOM" => Self::EndRandom,
"#IF" => {
let rand_target = c
.next_token()
.ok_or_else(|| c.err_expected_token("random target"))?
.parse()
.map_err(|_| c.err_expected_token("integer"))?;
Self::If(rand_target)
}
"#ENDIF" => Self::EndIf,
"#STAGEFILE" => Self::StageFile(
c.next_token()
.map(Path::new)
.ok_or_else(|| c.err_expected_token("splashscreen imege filename"))?,
),
"#VOLWAV" => {
let volume = c
.next_token()
.ok_or_else(|| c.err_expected_token("volume"))?
.parse()
.map_err(|_| c.err_expected_token("integer"))?;
Self::VolWav(Volume {
relative_percent: volume,
})
}
wav if wav.starts_with("#WAV") => {
let id = command.trim_start_matches("#WAV");
let str = c.next_line_remaining();
if str.is_empty() {
return Err(c.err_expected_token("key audio filename"));
}
let filename = Path::new(str);
Self::Wav(ObjId::from(id, c)?, filename)
}
bmp if bmp.starts_with("#BMP") => {
let id = command.trim_start_matches("#BMP");
let str = c.next_line_remaining();
if str.is_empty() {
return Err(c.err_expected_token("key audio filename"));
}
let filename = Path::new(str);
if id == "00" {
Self::Bmp(None, filename)
} else {
Self::Bmp(Some(ObjId::from(id, c)?), filename)
}
}
bpm if bpm.starts_with("#BPM") => {
let id = command.trim_start_matches("#BPM");
let bpm = c.next_token().ok_or_else(|| c.err_expected_token("bpm"))?;
Self::BpmChange(ObjId::from(id, c)?, bpm)
}
stop if stop.starts_with("#STOP") => {
let id = command.trim_start_matches("#STOP");
let stop = c
.next_token()
.ok_or_else(|| c.err_expected_token("stop beats"))?
.parse()
.map_err(|_| c.err_expected_token("integer"))?;
Self::Stop(ObjId::from(id, c)?, stop)
}
message
if message.starts_with('#')
&& message.chars().nth(6) == Some(':')
&& 8 <= message.len() =>
{
let track = command[1..4]
.parse()
.map_err(|_| c.err_expected_token("[000-999]"))?;
let channel = &command[4..6];
let message = &command[7..];
Self::Message {
track: Track(track),
channel: Channel::from(channel, c)?,
message,
}
}
comment if !comment.starts_with('#') => {
c.next_line_remaining();
continue;
}
unknown => {
eprintln!("unknown command found: {:?}", unknown);
todo!();
}
});
}
}
}
/// A sequence of the [`Token`]. It can be used to run [`crate::parse::Bms::from_token_stream`].
pub struct TokenStream<'a> {
tokens: Vec<Token<'a>>,
}
impl<'a> TokenStream<'a> {
pub(crate) fn from_tokens(tokens: Vec<Token<'a>>) -> Self {
Self { tokens }
}
/// Returns the borrowed iterator of the tokens.
pub fn iter(&self) -> TokenStreamIter<'_, 'a> {
TokenStreamIter {
iter: self.tokens.iter(),
}
}
}
impl<'a> IntoIterator for TokenStream<'a> {
type Item = Token<'a>;
type IntoIter = <Vec<Token<'a>> as IntoIterator>::IntoIter;
fn into_iter(self) -> Self::IntoIter {
self.tokens.into_iter()
}
}
/// An iterator of the [`TokenStream`].
#[derive(Debug)]
pub struct TokenStreamIter<'t, 'a> {
iter: std::slice::Iter<'t, Token<'a>>,
}
impl<'t, 'a> Iterator for TokenStreamIter<'t, 'a> {
type Item = &'t Token<'a>;
fn next(&mut self) -> Option<Self::Item> {
self.iter.next()
}
}