pub async fn handle(
blueprint: &VerifiedBlueprint<'_>,
gadget_config: &GadgetConfig,
blueprint_manager_opts: &BlueprintManagerConfig,
active_gadgets: &mut ActiveGadgets,
) -> Result<()>
pub async fn handle(
blueprint: &VerifiedBlueprint<'_>,
gadget_config: &GadgetConfig,
blueprint_manager_opts: &BlueprintManagerConfig,
active_gadgets: &mut ActiveGadgets,
) -> Result<()>