Type Alias ShaderPrimitive

Source
pub type ShaderPrimitive = PrimitiveTopology;
Expand description

Primitive type the input mesh is composed of.

Aliased Type§

enum ShaderPrimitive {
    PointList = 0,
    LineList = 1,
    LineStrip = 2,
    TriangleList = 3,
    TriangleStrip = 4,
}

Variants§

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PointList = 0

Vertex data is a list of points. Each vertex is a new point.

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LineList = 1

Vertex data is a list of lines. Each pair of vertices composes a new line.

Vertices 0 1 2 3 create two lines 0 1 and 2 3

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LineStrip = 2

Vertex data is a strip of lines. Each set of two adjacent vertices form a line.

Vertices 0 1 2 3 create three lines 0 1, 1 2, and 2 3.

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TriangleList = 3

Vertex data is a list of triangles. Each set of 3 vertices composes a new triangle.

Vertices 0 1 2 3 4 5 create two triangles 0 1 2 and 3 4 5

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TriangleStrip = 4

Vertex data is a triangle strip. Each set of three adjacent vertices form a triangle.

Vertices 0 1 2 3 4 5 create four triangles 0 1 2, 2 1 3, 2 3 4, and 4 3 5