bloop_server_framework/
test_utils.rs1use crate::achievement::AchievementContext;
2use crate::bloop::{Bloop, BloopProvider};
3use crate::evaluator::registration_number::RegistrationNumberProvider;
4use crate::nfc_uid::NfcUid;
5use crate::player::{PlayerInfo, PlayerMutator};
6use crate::trigger::TriggerRegistry;
7use chrono::DateTime;
8use std::collections::HashMap;
9use std::fmt::Debug;
10use std::sync::{Arc, OnceLock, RwLock};
11use std::time::Duration;
12use tokio::time::Instant;
13use uuid::Uuid;
14
15pub struct Utc;
18
19static BASE_INSTANT: OnceLock<Instant> = OnceLock::new();
20static BASE_UTC: OnceLock<DateTime<chrono::Utc>> = OnceLock::new();
21
22impl Utc {
25 pub fn now() -> DateTime<chrono::Utc> {
26 let base_instant = *BASE_INSTANT.get_or_init(Instant::now);
27 let base_utc = *BASE_UTC.get_or_init(|| DateTime::from_timestamp(0, 0).unwrap());
28
29 let elapsed = Instant::now()
30 .checked_duration_since(base_instant)
31 .unwrap_or(Duration::ZERO);
32
33 base_utc + chrono::Duration::from_std(elapsed).unwrap()
34 }
35}
36
37#[derive(Default, Debug)]
39pub struct MockPlayerBuilder {
40 nfc_uid: NfcUid,
41 bloops_count: usize,
42 registration_number: usize,
43}
44
45impl MockPlayerBuilder {
46 pub fn new() -> Self {
48 Self {
49 nfc_uid: NfcUid::default(),
50 bloops_count: 0,
51 registration_number: 0,
52 }
53 }
54
55 pub fn nfc_uid(mut self, nfc_uid: NfcUid) -> Self {
57 self.nfc_uid = nfc_uid;
58 self
59 }
60
61 pub fn bloops_count(mut self, bloops_count: usize) -> Self {
63 self.bloops_count = bloops_count;
64 self
65 }
66
67 pub fn registration_number(mut self, registration_number: usize) -> Self {
69 self.registration_number = registration_number;
70 self
71 }
72
73 pub fn build(self) -> (Arc<RwLock<MockPlayer>>, Uuid) {
75 let id = Uuid::new_v4();
76
77 (
78 Arc::new(RwLock::new(MockPlayer {
79 id,
80 nfc_uid: self.nfc_uid,
81 name: "test".to_string(),
82 bloops_count: self.bloops_count,
83 awarded: HashMap::new(),
84 registration_number: self.registration_number,
85 })),
86 id,
87 )
88 }
89}
90
91#[derive(Debug)]
95pub struct MockPlayer {
96 pub id: Uuid,
97 pub nfc_uid: NfcUid,
98 pub name: String,
99 pub bloops_count: usize,
100 pub awarded: HashMap<Uuid, DateTime<chrono::Utc>>,
101 pub registration_number: usize,
102}
103
104impl MockPlayer {
105 pub fn builder() -> MockPlayerBuilder {
107 MockPlayerBuilder::new()
108 }
109}
110
111impl PlayerInfo for MockPlayer {
112 fn id(&self) -> Uuid {
113 self.id
114 }
115
116 fn nfc_uid(&self) -> NfcUid {
117 self.nfc_uid
118 }
119
120 fn total_bloops(&self) -> usize {
121 self.bloops_count
122 }
123
124 fn awarded_achievements(&self) -> &HashMap<Uuid, DateTime<chrono::Utc>> {
125 &self.awarded
126 }
127}
128
129impl PlayerMutator for MockPlayer {
130 fn increment_bloops(&mut self) {
131 self.bloops_count += 1;
132 }
133
134 fn add_awarded_achievement(&mut self, achievement_id: Uuid, awarded_at: DateTime<chrono::Utc>) {
135 self.awarded.insert(achievement_id, awarded_at);
136 }
137}
138
139impl RegistrationNumberProvider for MockPlayer {
140 fn registration_number(&self) -> usize {
141 self.registration_number
142 }
143}
144
145#[derive(Debug)]
150pub struct TestCtxBuilder<Player, State = (), Trigger = ()> {
151 pub current_bloop: Bloop<Player>,
152 pub state: State,
153 pub bloop_provider: BloopProvider<Player>,
154 pub trigger_registry: TriggerRegistry<Trigger>,
155}
156
157impl<Player> TestCtxBuilder<Player, (), ()> {
158 pub fn new(current_bloop: Bloop<Player>) -> Self {
160 Self {
161 current_bloop,
162 state: (),
163 trigger_registry: TriggerRegistry::new(HashMap::new()),
164 bloop_provider: BloopProvider::new(Duration::from_secs(1800)),
165 }
166 }
167}
168
169impl<Player, State, Trigger> TestCtxBuilder<Player, State, Trigger> {
170 pub fn bloops(mut self, bloops: Vec<Bloop<Player>>) -> Self {
172 self.bloop_provider = BloopProvider::with_bloops(Duration::from_secs(1800), bloops);
173 self
174 }
175
176 pub fn state<T: Default>(self, state: T) -> TestCtxBuilder<Player, T, Trigger> {
178 TestCtxBuilder {
179 current_bloop: self.current_bloop,
180 state,
181 bloop_provider: self.bloop_provider,
182 trigger_registry: self.trigger_registry,
183 }
184 }
185
186 pub fn trigger_registry<T>(
188 self,
189 trigger_registry: TriggerRegistry<T>,
190 ) -> TestCtxBuilder<Player, State, T> {
191 TestCtxBuilder {
192 current_bloop: self.current_bloop,
193 state: self.state,
194 bloop_provider: self.bloop_provider,
195 trigger_registry,
196 }
197 }
198
199 pub fn build(&mut self) -> AchievementContext<'_, Player, State, Trigger> {
201 AchievementContext::new(
202 &self.current_bloop,
203 &self.bloop_provider,
204 &self.state,
205 &mut self.trigger_registry,
206 )
207 }
208}