pub struct UnorientedQuad {
    pub minimum: [u32; 3],
    pub width: u32,
    pub height: u32,
}
Expand description

The minimum voxel and size of a quad, without an orientation. To get the actual corners of the quad, combine with an [OrientedBlockFace].

When using these values for materials and lighting, you can access them using either the quad’s minimum voxel coordinates or the vertex coordinates given by OrientedBlockFace::quad_corners.

Fields

minimum: [u32; 3]

The minimum voxel in the quad.

width: u32

Width of the quad.

height: u32

Height of the quad.

Trait Implementations

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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.