[][src]Enum blinds::Event

pub enum Event {
    Resized(Vector2<f32>),
    ScaleFactorChanged(f32),
    Focused(bool),
    ReceivedCharacter(char),
    KeyboardInput {
        key: Key,
        state: ElementState,
    },
    MouseEntered {
        pointer: Pointer,
    },
    MouseLeft {
        pointer: Pointer,
    },
    MouseMoved {
        pointer: Pointer,
        position: Vector2<f32>,
    },
    MouseWheel {
        pointer: Pointer,
        delta: MouseScrollDelta,
    },
    MouseInput {
        pointer: Pointer,
        state: ElementState,
        button: MouseButton,
    },
    ModifiersChanged {
        modifiers: Modifiers,
    },
    GamepadEvent {
        id: GamepadId,
        event: GamepadEvent,
    },
}

An indicator something has changed or input has been dispatched

Variants

Resized(Vector2<f32>)

The size of the window has changed, see Window::size

ScaleFactorChanged(f32)

The scale factor of the window has changed, see Window::scale_factor

Focused(bool)

The window has gained operating system focus (true), or lost it (false)

ReceivedCharacter(char)

The user typed a character, used for text input

Don't use keyboard events for text! Depending on how the user's operating system and keyboard layout are configured, different keys may produce different Unicode characters.

KeyboardInput

A key has been pressed, released, or held down

Operating systems often have key repeat settings that cause duplicate events to be generated for a single press.

Fields of KeyboardInput

key: Keystate: ElementState
MouseEntered

A given pointer has entered the window

Fields of MouseEntered

pointer: Pointer
MouseLeft

A given pointer has left the window

Fields of MouseLeft

pointer: Pointer
MouseMoved

The pointer has a new position within the window

Fields of MouseMoved

pointer: Pointerposition: Vector2<f32>
MouseWheel

The mousewheel has scrolled, either in lines or pixels (depending on the input method)

Fields of MouseWheel

pointer: Pointerdelta: MouseScrollDelta
MouseInput

A mouse button has been pressed or released

Fields of MouseInput

pointer: Pointerstate: ElementStatebutton: MouseButton
ModifiersChanged

The keyboard modifiers have changed.

Fields of ModifiersChanged

modifiers: Modifiers
GamepadEvent

A gamepad button has been pressed or released, or an axis has changed

Fields of GamepadEvent

id: GamepadIdevent: GamepadEvent

Trait Implementations

impl Debug for Event[src]

Auto Trait Implementations

impl RefUnwindSafe for Event

impl Send for Event

impl Sync for Event

impl Unpin for Event

impl UnwindSafe for Event

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.