[][src]Enum blinds::GamepadButton

pub enum GamepadButton {
    Start,
    Select,
    North,
    South,
    East,
    West,
    LeftStick,
    RightStick,
    LeftTrigger,
    RightTrigger,
    LeftShoulder,
    RightShoulder,
    DPadUp,
    DPadDown,
    DPadLeft,
    DPadRight,
}

Variants

Start
Select
North

The north face button.

  • Nintendo: X
  • Playstation: Triangle
  • XBox: Y
South

The south face button.

  • Nintendo: B
  • Playstation: X
  • XBox: A
East

The east face button.

  • Nintendo: A
  • Playstation: Circle
  • XBox: B
West

The west face button.

  • Nintendo: Y
  • Playstation: Square
  • XBox: X
LeftStick
RightStick
LeftTrigger
RightTrigger
LeftShoulder
RightShoulder
DPadUp
DPadDown
DPadLeft
DPadRight

Trait Implementations

impl Clone for GamepadButton[src]

impl Copy for GamepadButton[src]

impl Eq for GamepadButton[src]

impl PartialEq<GamepadButton> for GamepadButton[src]

impl Debug for GamepadButton[src]

impl Hash for GamepadButton[src]

impl StructuralPartialEq for GamepadButton[src]

impl StructuralEq for GamepadButton[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]