[][src]Enum blinds::GamepadEvent

pub enum GamepadEvent {
    Connected,
    Disconnected,
    Button {
        button: GamepadButton,
        state: ElementState,
    },
    Axis {
        axis: GamepadAxis,
        value: f32,
    },
}

Variants

Connected
Disconnected
Button

Fields of Button

button: GamepadButtonstate: ElementState
Axis

Fields of Axis

axis: GamepadAxisvalue: f32

Trait Implementations

impl Debug for GamepadEvent[src]

Auto Trait Implementations

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impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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