Expand description
GPU renderer implementation
The main renderer that manages wgpu resources and executes render passes for SDF primitives, glass effects, and text.
Structs§
- GpuRenderer
- The GPU renderer using wgpu
- Layer
Texture - A texture used for offscreen layer rendering
- Layer
Texture Cache - Cache for managing layer textures with size-bucketed pooling
- Renderer
Config - Configuration for creating a renderer
- Texture
Cache Stats - Statistics for texture cache performance monitoring
Enums§
- Renderer
Error - Error type for renderer operations
- Texture
Size Bucket - Size bucket for texture pooling