Expand description
Path tessellation for GPU rendering
Converts vector paths into GPU-renderable triangle meshes using lyon.
Structs§
- Path
Brush Info - Extended brush information for path rendering
- Path
Vertex - A vertex for path rendering
- Tessellated
Path - Tessellated path geometry ready for GPU rendering
Enums§
- Path
Brush Type - Brush type for path rendering
Functions§
- extract_
brush_ info - Extract comprehensive brush info for path rendering
- tessellate_
fill - Tessellate a path for filling
- tessellate_
stroke - Tessellate a path for stroking