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Path tessellation for GPU rendering

Converts vector paths into GPU-renderable triangle meshes using lyon.

Structs§

PathBrushInfo
Extended brush information for path rendering
PathVertex
A vertex for path rendering
TessellatedPath
Tessellated path geometry ready for GPU rendering

Enums§

PathBrushType
Brush type for path rendering

Functions§

extract_brush_info
Extract comprehensive brush info for path rendering
tessellate_fill
Tessellate a path for filling
tessellate_stroke
Tessellate a path for stroking