blender_mesh/combine_indices/
create_single_index_config.rs

1/// Configuration for combining multiple indices into a single index
2#[derive(Debug, Default)]
3pub struct CreateSingleIndexConfig {
4    /// The number of bones that influence each vertex.
5    ///
6    /// If unset then no bone influences will be included in the final single indexed VertexData.
7    pub bone_influences_per_vertex: Option<u8>,
8    /// Whether or not to calculate the tangents for each vertex.
9    ///
10    /// You'll want to do this when you plan to use normal mapping in your rendering pipeline.
11    pub calculate_face_tangents: bool,
12}