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#[macro_use]
extern crate failure;
extern crate serde;
#[macro_use]
extern crate serde_derive;
extern crate serde_json;
use serde_json::Error;
use std::cmp::max;
use std::collections::HashMap;
use std::collections::HashSet;
#[derive(Debug, Fail)]
pub enum BlenderError {
#[fail(display = "There was an issue while exporting meshes: Blender stderr output: {}", _0)]
Stderr(String),
}
#[derive(Debug, Serialize, Deserialize, PartialEq)]
#[cfg_attr(test, derive(Default))]
pub struct BlenderMesh {
pub vertex_positions: Vec<f32>,
pub vertex_position_indices: Vec<u16>,
pub num_vertices_in_each_face: Vec<u8>,
pub vertex_normals: Vec<f32>,
pub vertex_normal_indices: Option<Vec<u16>>,
pub armature_name: Option<String>,
pub vertex_group_indices: Option<Vec<u8>>,
pub vertex_group_weights: Option<Vec<f32>>,
pub num_groups_for_each_vertex: Option<Vec<u8>>,
}
impl BlenderMesh {
pub fn from_json(json_str: &str) -> Result<BlenderMesh, Error> {
serde_json::from_str(json_str)
}
}
impl BlenderMesh {
pub fn combine_vertex_indices(&mut self) {
type PosIndex = u16;
type NormalIndex = u16;
type UvIndex = Option<u16>;
type EncounteredIndices = HashMap<(PosIndex, NormalIndex, UvIndex), PosIndex>;
let mut largest_vert_id = *self.vertex_position_indices.iter().max().unwrap() as usize;
let mut encountered_vert_data: EncounteredIndices = HashMap::new();
let mut encountered_vert_ids = HashSet::new();
let mut single_normals = vec![];
single_normals.resize(
max(self.vertex_positions.len(), self.vertex_normals.len()),
0.0,
);
let mut new_pos_indices = vec![];
let mut new_group_indices = self.vertex_group_indices.clone();
let mut new_group_weights = self.vertex_group_weights.clone();
let mut new_groups_for_each_vert = self.num_groups_for_each_vertex.clone();
new_pos_indices.resize(self.vertex_position_indices.len(), 0);
let mut total_previous: u32 = 0;
let vert_group_map = match self.num_groups_for_each_vertex.as_ref() {
Some(num_groups_per) => {
let mut map = HashMap::new();
for (index, num) in num_groups_per.iter().enumerate() {
map.insert(index, total_previous);
total_previous += *num as u32;
}
Some(map)
}
None => None,
};
for (elem_array_index, vert_id) in self.vertex_position_indices.iter().enumerate() {
let vert_id = *vert_id;
let normal_index = self.vertex_normal_indices.as_ref().unwrap()[elem_array_index];
let mut vert_id_to_reuse = encountered_vert_data
.get(&(vert_id, normal_index, None))
.cloned();
if vert_id_to_reuse.is_some() || !encountered_vert_ids.contains(&vert_id) {
let vert_id = match vert_id_to_reuse {
Some(i) => i,
None => vert_id,
};
new_pos_indices[elem_array_index] = vert_id;
single_normals[vert_id as usize * 3] = self.vertex_x_normal(normal_index);
single_normals[vert_id as usize * 3 + 1] = self.vertex_y_normal(normal_index);
single_normals[vert_id as usize * 3 + 2] = self.vertex_z_normal(normal_index);
encountered_vert_ids.insert(vert_id);
encountered_vert_data.insert((vert_id, normal_index, None), vert_id);
} else {
largest_vert_id += 1;
new_pos_indices[elem_array_index] = largest_vert_id as u16;
let x = self.vertex_x_pos(vert_id);
self.vertex_positions.push(x);
let y = self.vertex_y_pos(vert_id);
self.vertex_positions.push(y);
let z = self.vertex_z_pos(vert_id);
self.vertex_positions.push(z);
single_normals.push(self.vertex_x_normal(normal_index));
single_normals.push(self.vertex_y_normal(normal_index));
single_normals.push(self.vertex_z_normal(normal_index));
match self.num_groups_for_each_vertex.as_ref() {
Some(num_groups_for_each_vertex) => {
let pos_index = vert_id as usize;
let foo =
*vert_group_map.as_ref().unwrap().get(&pos_index).unwrap() as usize;
let num_groups_for_this_vertex =
num_groups_for_each_vertex[pos_index as usize];
new_groups_for_each_vert
.as_mut()
.unwrap()
.push(num_groups_for_this_vertex);
for i in 0..num_groups_for_this_vertex {
let weight = new_group_weights.as_ref().unwrap()[foo + i as usize];
new_group_weights.as_mut().unwrap().push(weight);
let index = new_group_indices.as_ref().unwrap()[foo + i as usize];
new_group_indices.as_mut().unwrap().push(index);
}
}
None => {}
};
encountered_vert_data
.insert((vert_id as u16, normal_index, None), largest_vert_id as u16);
}
}
self.vertex_position_indices = new_pos_indices;
self.vertex_normals = single_normals;
self.vertex_positions.resize(largest_vert_id * 3 + 3, 0.0);
self.vertex_normals.resize(largest_vert_id * 3 + 3, 0.0);
self.vertex_group_indices = new_group_indices;
self.num_groups_for_each_vertex = new_groups_for_each_vert;
self.vertex_group_weights = new_group_weights;
self.vertex_normal_indices = None;
}
fn vertex_x_pos(&self, vertex_id: u16) -> f32 {
self.vertex_positions[vertex_id as usize * 3 + 0]
}
fn vertex_y_pos(&self, vertex_id: u16) -> f32 {
self.vertex_positions[vertex_id as usize * 3 + 1]
}
fn vertex_z_pos(&self, vertex_id: u16) -> f32 {
self.vertex_positions[vertex_id as usize * 3 + 2]
}
fn vertex_x_normal(&self, vertex_id: u16) -> f32 {
self.vertex_normals[vertex_id as usize * 3 + 0]
}
fn vertex_y_normal(&self, vertex_id: u16) -> f32 {
self.vertex_normals[vertex_id as usize * 3 + 1]
}
fn vertex_z_normal(&self, vertex_id: u16) -> f32 {
self.vertex_normals[vertex_id as usize * 3 + 2]
}
}
impl BlenderMesh {
pub fn triangulate(&mut self) {
let mut triangulated_position_indices = vec![];
let mut triangulated_face_vertex_counts = vec![];
let mut face_pointer = 0;
for num_verts_in_face in self.num_vertices_in_each_face.iter() {
match num_verts_in_face {
&3 => {
triangulated_face_vertex_counts.push(3);
triangulated_position_indices.push(self.vertex_position_indices[face_pointer]);
triangulated_position_indices
.push(self.vertex_position_indices[face_pointer + 1]);
triangulated_position_indices
.push(self.vertex_position_indices[face_pointer + 2]);
face_pointer += 3;
}
&4 => {
triangulated_face_vertex_counts.push(3);
triangulated_face_vertex_counts.push(3);
triangulated_position_indices.push(self.vertex_position_indices[face_pointer]);
triangulated_position_indices
.push(self.vertex_position_indices[face_pointer + 1]);
triangulated_position_indices
.push(self.vertex_position_indices[face_pointer + 2]);
triangulated_position_indices.push(self.vertex_position_indices[face_pointer]);
triangulated_position_indices
.push(self.vertex_position_indices[face_pointer + 2]);
triangulated_position_indices
.push(self.vertex_position_indices[face_pointer + 3]);
face_pointer += 4;
}
_ => {
panic!("blender-mesh currently only supports triangulating faces with 3 or 4 vertices");
}
}
}
self.vertex_position_indices = triangulated_position_indices;
self.num_vertices_in_each_face = triangulated_face_vertex_counts;
}
}
impl BlenderMesh {
pub fn y_up(&mut self) {
for vert_num in 0..(self.vertex_positions.len() / 3) {
let y_index = vert_num * 3 + 1;
let z_index = y_index + 1;
let new_z = -self.vertex_positions[y_index];
self.vertex_positions[y_index] = self.vertex_positions[z_index];
self.vertex_positions[z_index] = new_z;
let new_z = -self.vertex_normals[y_index];
self.vertex_normals[y_index] = self.vertex_normals[z_index];
self.vertex_normals[z_index] = new_z;
}
}
}
impl BlenderMesh {
pub fn set_groups_per_vertex(&mut self, count: u8) {
let mut normalized_group_indices = vec![];
let mut normalized_group_weights = vec![];
let mut current_index: u32 = 0;
{
let mut indices = self.vertex_group_indices.as_mut().unwrap();
let mut weights = self.vertex_group_weights.as_mut().unwrap();
self.num_groups_for_each_vertex = Some(
self.num_groups_for_each_vertex
.as_ref()
.unwrap()
.iter()
.map(|group_count| {
let mut vertex_indices = vec![];
let mut vertex_weights = vec![];
for index in current_index..(current_index + *group_count as u32) {
vertex_indices.push(index);
vertex_weights.push(weights[index as usize]);
}
vertex_weights.sort_by(|a, b| b.partial_cmp(a).unwrap());
vertex_indices.sort_by(|a, b| {
weights[*b as usize]
.partial_cmp(&weights[*a as usize])
.unwrap()
});
let mut vertex_indices: Vec<u8> = vertex_indices
.iter()
.map(|i| indices[*i as usize])
.collect();
vertex_indices.resize(count as usize, 0);
vertex_weights.resize(count as usize, 0.0);
normalized_group_indices.append(&mut vertex_indices);
normalized_group_weights.append(&mut vertex_weights);
current_index += *group_count as u32;
count
})
.collect(),
);
}
self.vertex_group_indices = Some(normalized_group_indices);
self.vertex_group_weights = Some(normalized_group_weights);
}
}
pub type MeshNamesToData = HashMap<String, BlenderMesh>;
pub type FilenamesToMeshes = HashMap<String, MeshNamesToData>;
pub fn parse_meshes_from_blender_stdout(
blender_stdout: &str,
) -> Result<FilenamesToMeshes, failure::Error> {
let mut filenames_to_meshes = HashMap::new();
let mut index = 0;
while let Some((filename_to_mesh, next_start_index)) =
find_first_mesh_after_index(blender_stdout, index)
{
filenames_to_meshes.extend(filename_to_mesh);
index = next_start_index;
}
Ok(filenames_to_meshes)
}
fn find_first_mesh_after_index(
blender_stdout: &str,
index: usize,
) -> Option<(FilenamesToMeshes, usize)> {
let blender_stdout = &blender_stdout[index as usize..];
if let Some(mesh_start_index) = blender_stdout.find("START_MESH_JSON") {
let mut filenames_to_meshes = HashMap::new();
let mut mesh_name_to_data = HashMap::new();
let mesh_end_index = blender_stdout.find("END_MESH_JSON").unwrap();
let mesh_data = &blender_stdout[mesh_start_index..mesh_end_index];
let mut lines = mesh_data.lines();
let first_line = lines.next().unwrap();
let mesh_filename: Vec<&str> = first_line.split(" ").collect();
let mesh_filename = mesh_filename[1].to_string();
let mesh_name = first_line.split(" ").last().unwrap().to_string();
let mesh_data: String = lines.collect();
let mesh_data: BlenderMesh = serde_json::from_str(&mesh_data).unwrap();
mesh_name_to_data.insert(mesh_name, mesh_data);
filenames_to_meshes.insert(mesh_filename, mesh_name_to_data);
return Some((filenames_to_meshes, mesh_end_index + 1));
}
return None;
}
#[cfg(test)]
mod tests {
use super::*;
macro_rules! concat_vecs {
( $( $vec:expr),* ) => {
{
let mut concatenated_vec = Vec::new();
$(
concatenated_vec.append(&mut $vec.clone());
)*
concatenated_vec
}
}
}
#[test]
fn combine_pos_norm_uv_indices() {
let start_positions = concat_vecs!(v(0), v(1), v(2), v(3));
let start_normals = concat_vecs!(v(4), v(5), v(6));
let mut mesh_to_combine = BlenderMesh {
vertex_positions: start_positions,
vertex_position_indices: vec![0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3],
num_vertices_in_each_face: vec![4, 4, 4],
vertex_normals: start_normals,
vertex_normal_indices: Some(vec![0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2]),
num_groups_for_each_vertex: Some(vec![3, 2, 5, 1]),
vertex_group_indices: Some(vec![0, 1, 2, 0, 3, 4, 5, 6, 7, 8, 11]),
vertex_group_weights: Some(vec![
0.05, 0.8, 0.15, 0.5, 0.5, 0.1, 0.2, 0.2, 0.2, 0.3, 0.999,
]),
..BlenderMesh::default()
};
let end_positions = concat_vecs!(v(0), v(1), v(2), v(3), v(0), v(1), v(2), v(3));
let end_normals = concat_vecs!(v(4), v(5), v(4), v(5), v(6), v(6), v(6), v(6));
let expected_mesh = BlenderMesh {
vertex_positions: end_positions,
vertex_position_indices: vec![0, 1, 2, 3, 4, 5, 6, 7, 4, 5, 6, 7],
num_vertices_in_each_face: vec![4, 4, 4],
vertex_normals: end_normals,
num_groups_for_each_vertex: Some(vec![3, 2, 5, 1, 3, 2, 5, 1]),
vertex_group_indices: Some(vec![
0, 1, 2, 0, 3, 4, 5, 6, 7, 8, 11, 0, 1, 2, 0, 3, 4, 5, 6, 7, 8, 11,
]),
vertex_group_weights: Some(vec![
0.05, 0.8, 0.15, 0.5, 0.5, 0.1, 0.2, 0.2, 0.2, 0.3, 0.999, 0.05, 0.8, 0.15, 0.5,
0.5, 0.1, 0.2, 0.2, 0.2, 0.3, 0.999,
]),
..BlenderMesh::default()
};
mesh_to_combine.combine_vertex_indices();
let combined_mesh = mesh_to_combine;
assert_eq!(combined_mesh, expected_mesh);
}
#[test]
fn triangulate_faces() {
let mut start_mesh = BlenderMesh {
vertex_position_indices: vec![0, 1, 2, 3, 4, 5, 6, 7],
num_vertices_in_each_face: vec![4, 4],
..BlenderMesh::default()
};
start_mesh.triangulate();
let triangulated_mesh = start_mesh;
let expected_mesh = BlenderMesh {
vertex_position_indices: vec![0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7],
num_vertices_in_each_face: vec![3, 3, 3, 3],
..BlenderMesh::default()
};
assert_eq!(triangulated_mesh, expected_mesh);
}
#[test]
fn z_up_to_y_up() {
let mut start_mesh = BlenderMesh {
vertex_positions: vec![0.0, 1.0, 2.0, 0.0, 1.0, 2.0],
vertex_normals: vec![0.0, 1.0, 2.0, 0.0, 1.0, 2.0],
..BlenderMesh::default()
};
start_mesh.y_up();
let y_up_mesh = start_mesh;
let expected_mesh = BlenderMesh {
vertex_positions: vec![0.0, 2.0, -1.0, 0.0, 2.0, -1.0],
vertex_normals: vec![0.0, 2.0, -1.0, 0.0, 2.0, -1.0],
..BlenderMesh::default()
};
assert_eq!(y_up_mesh, expected_mesh);
}
#[test]
fn set_joints_per_vert() {
let mut start_mesh = BlenderMesh {
vertex_group_indices: Some(vec![0, 2, 3, 4, 0, 1, 3, 2]),
num_groups_for_each_vertex: Some(vec![1, 3, 4]),
vertex_group_weights: Some(vec![1.0, 0.5, 0.2, 0.3, 0.6, 0.15, 0.1, 0.15]),
..BlenderMesh::default()
};
start_mesh.set_groups_per_vertex(3);
let three_joints_per_vert = start_mesh;
let expected_mesh = BlenderMesh {
vertex_group_indices: Some(vec![0, 0, 0, 2, 4, 3, 0, 1, 2]),
num_groups_for_each_vertex: Some(vec![3, 3, 3]),
vertex_group_weights: Some(vec![1.0, 0.0, 0.0, 0.5, 0.3, 0.2, 0.6, 0.15, 0.15]),
..BlenderMesh::default()
};
assert_eq!(three_joints_per_vert, expected_mesh);
}
fn v(val: u8) -> Vec<f32> {
vec![val as f32, val as f32, val as f32]
}
}