A bone in an armature. Can either be a dual quaternion or a matrix. When you export bones
from Blender they come as matrices - BlenderArmature lets you convert them into dual
quaternions which are usually more favorable for when implementing skeletal animation.
TODO: Maybe? Use cgmath::Matrix4 instead of our Vec. We'd want a custom serializer /
deserializer so that we don't need to litter our JSON with Matrix4
object declarations
when we output it from Blender.
Get a vector representation of your bone data.
You'll usually pass this vector of your bone data to the GPU.
Formats the value using the given formatter. Read more
This method tests for self
and other
values to be equal, and is used by ==
. Read more
This method tests for !=
.