[][src]Struct blademaster::GameCell

pub struct GameCell { /* fields omitted */ }

Methods

impl GameCell[src]

pub fn new(
    x: i16,
    y: i16,
    kind: CellKind,
    name: &str,
    color: Color,
    access: CellAccess
) -> Self
[src]

pub fn move_up(&mut self)[src]

pub fn move_down(&mut self)[src]

pub fn move_left(&mut self)[src]

pub fn move_right(&mut self)[src]

pub fn inside(&self, x1: u16, y1: u16, x2: u16, y2: u16) -> bool[src]

pub fn x(&self) -> u16[src]

pub fn y(&self) -> u16[src]

pub fn kind(&self) -> CellKind[src]

pub fn name(&self) -> String[src]

pub fn color(&self) -> Color[src]

pub fn access(&self) -> CellAccess[src]

Trait Implementations

impl Clone for GameCell[src]

impl Debug for GameCell[src]

impl PartialEq<GameCell> for GameCell[src]

impl StructuralPartialEq for GameCell[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Component for T where
    T: 'static + Send + Sync
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Resource for T where
    T: 'static + Send + Sync
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impl<T> Tag for T where
    T: 'static + Clone + PartialEq<T> + Send + Sync
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.